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House rules and rules clarifications

 

UPDATED Innate Abilities  
  Innate Abilities represent a character’s natural ability to do particular things. They can enhance skills, allow skills to be used in new ways or give characters new capabilities By Dean Magill
     
  Drawn Initiative  
  This article covers our house rules concerning drawn initiative By Dean Magill
     
  Missile Rules  
  Alternative missile rules in both WEG and WoTC By Chris Curtis & Dean Magill
     
  New Skills  
  New skills for characters and NPCs By Dean Magill & Jon Conway
     
  Repeating Blaster Weapons  
  House rules for Repeating Blaster Weapons By Dean Magill
     
  Sensors  
  House rules for starship sensors By Dean Magill
     
  Shields  
  This article is intended to clear up some of the confusion regarding shields By Dean Magill
     
  Suppression Fire  
  House rules for Suppression Fire By Dean Magill
     
  Two Weapon Fighting  
  House rules for Two Weapon Fighting By Dean Magill
     
  Unit Rules  
  The rules covered in this article are for players who wish to part of (or command) a unit or squad but don't have the players necessary to fill the unit. These rules go-away from the normal method of roleplaying units (using NPCs) and lets the players decide exactly what they want their unit to do By Dean Magill
     
  Wild Die  
  Alternative rules for the Wild Die By Dean Magill
     
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