House rules and rules clarifications
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UPDATED |
Innate Abilities |
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Innate Abilities represent a character’s natural ability to do
particular things. They can enhance skills, allow skills to be used
in new ways or give characters new capabilities |
By
Dean Magill |
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Drawn Initiative |
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This article covers our house rules concerning drawn initiative |
By
Dean Magill |
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Missile Rules |
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Alternative missile rules in both WEG and WoTC |
By Chris Curtis &
Dean Magill |
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New Skills |
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New skills for characters and NPCs |
By
Dean Magill & Jon
Conway |
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Repeating Blaster Weapons |
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House rules for Repeating Blaster Weapons |
By
Dean Magill |
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Sensors |
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House rules for starship sensors |
By
Dean Magill |
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Shields |
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This article is intended to clear up some of the confusion regarding
shields |
By
Dean Magill |
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Suppression Fire |
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House rules for Suppression Fire |
By
Dean Magill |
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Two Weapon Fighting |
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House rules for Two Weapon Fighting |
By
Dean Magill |
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Unit Rules |
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The rules covered in this article are for players who wish to part
of (or command) a unit or squad but don't have the players necessary
to fill the unit. These rules go-away from the normal method of
roleplaying units (using NPCs) and lets the players decide exactly
what they want their unit to do |
By
Dean Magill |
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Wild Die |
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Alternative rules for the Wild Die |
By
Dean Magill |
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